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Deva Blackfire
D00M.
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Posted - 2008.10.22 02:28:00 -
[1]
Edited by: Deva Blackfire on 22/10/2008 02:28:30 Locus rigs were broken - it was bug that they were not stacked with other modules. They are still useful if you dont want to use TE/TC - you can always put locus instead.
Also tank rigs are stacking nerfed - both aux pumps and resist rigs do stack. Only trimarks dont (neither do PDUs for shield/cap etc).
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Deva Blackfire
D00M.
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Posted - 2008.10.22 08:39:00 -
[2]
Edited by: Deva Blackfire on 22/10/2008 08:39:03
Originally by: Zana Kito
Originally by: Roemy Schneider the pulse apoc _is_ rediculous: one of those and a tracking linking scimitar/oneiros next to it for 160km optimal range (and insane pulse tracking) outdamages any two long range BS (lie)... let alone the other nifty stuff the logistics can throw in
So you need 1 Apoc and at least 1 logistics for it to be doing less dps than 2 sniper BS?? HUH?
ps. This isnt why the apoc is nuts.
You could reach around 130 easily without support. 3x locus + 3x TE + scorch + combat booster.
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Deva Blackfire
D00M.
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Posted - 2008.10.22 09:03:00 -
[3]
Originally by: Kaileen Starsong
Originally by: Deva Blackfire
You could reach around 130 easily without support. 3x locus + 3x TE + scorch + combat booster.
Solution would be either to nerf Apoc's bonus down to 5% or nerf Scorch :) As it is on SiSi now, Locus are just as useless as other weapon rigs.
Sure - and then 10% on zealot (thx to locus it also gets 130km range before boosters). And then what? Geddon?
Locus was the overpowered rig and was brought back in line - plain and simple. Rigs were (and some still are) too good anyways for something that was supposed to create effect weaker than modules.
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Deva Blackfire
D00M.
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Posted - 2008.10.23 00:07:00 -
[4]
Actually pulseapocs were(are?) widely used by NC. Locus rigs are also used often on beam zealots to get that 130+km range.
And yes - pulse apoc hitting at 160km is a bit stupid especially with DPS it can deal with scorch (around 600 iirc - tho might be wrong here) with quite good tracking. No, i never was on recieving end of this ship but judging from whines lots of people were abusing this bug.
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Deva Blackfire
D00M.
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Posted - 2008.10.23 08:23:00 -
[5]
Originally by: Lyria Skydancer
Originally by: Deva Blackfire Actually pulseapocs were(are?) widely used by NC. Locus rigs are also used often on beam zealots to get that 130+km range.
And yes - pulse apoc hitting at 160km is a bit stupid especially with DPS it can deal with scorch (around 600 iirc - tho might be wrong here) with quite good tracking. No, i never was on recieving end of this ship but judging from whines lots of people were abusing this bug.
Yeah but you need 2 ships to actually make apoc reach 160km right....
No. I exagerated range a bit - it was 150km not 160km. Still doable on a single ship. 3x TE + 3x locus + megapulse + scorch + frentix booster (improved) = 141km optimal +10km faloff = effective 150km range. Without booster it is 123+10.
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Deva Blackfire
D00M.
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Posted - 2008.10.23 11:55:00 -
[6]
Originally by: Cpt Branko
It's effective 145km range, to nitpick. At 150km you'd do 40-45% of your DPS (hit quality), which would be bad.
effective range = optimal + 1x faloff (yes i know its 50% dps). Its just easiest way of comparing various turrets (like ACs, pulses and blasters) because all will deal roughly 50% dps at their "effective" range.
Still it doesnt negate the fact that you hit at around 150 range for more DPS than snipers deal (around 250-300dps in faloff, 500-600 in optimal).
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Deva Blackfire
D00M.
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Posted - 2008.10.23 21:58:00 -
[7]
Edited by: Deva Blackfire on 23/10/2008 22:00:11
Originally by: MalVortex
Originally by: Deva Blackfire
No. I exagerated range a bit - it was 150km not 160km. Still doable on a single ship. 3x TE + 3x locus + megapulse + scorch + frentix booster (improved) = 141km optimal +10km faloff = effective 150km range. Without booster it is 123+10.
So that "600" dps apoc is now shooting 9km into its 10km falloff, doing 55% of its raw DPS based on falloff alone. Given the way that hit quality decreases in falloff, your real DPS will be closer to ~45%.
That Pulse-apoc is now doing 270 real dps. Less DPS than a Beam apoc, and your taking two ships and boosters to get it. Gamebreaking.
The Nail in the coffin? 150km Is where fleet engagements start. Being able to scratch paint at 150km a ship of the line does not make. Amarr firing into falloff = massive fail very, very quickly.
You are playing stupid? Or you are one IRL? Effective range is only for comparison, everyone with half a braincell knows that (well except you as you proven already).
Locus rigs were supposed to be "balanced" or maybe proper word is FIXED because ALL OPTIMAL RANGE BONUSES GET STACKING PENALIZED. Capishi?
I dont give **** about pulse apoc firing at 150km myself because i engage at 190-200 usually which is well outside its rach. Still bugged module is bugged - and "bug report" part of this site helps fix it.
EDIT: as for stacking nerfed rigs which are used why you forgot: Aux nano pumps? Polycarbons? Aux thrusters? Istab ones (forgot name). ECM power ones (particle augmentor?). And prolly a bit more but i cba to search for them now.
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Deva Blackfire
D00M.
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Posted - 2008.10.23 22:50:00 -
[8]
Originally by: Lyria Skydancer
Polies are not stacking nerfed with istabs and overdrives. Thats why they are used.
But are stacking nerfed against nanofibers. Same as locus are stacked with TE and TCs now (and not damage mods). And they are used because they are better than nanofibers thus giving bigger boost.
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Aux thrusters only stack against overdrives and not nano fibres (both boost speed though), thats why they also sell as cheap polies. Speed nerf is going to stacking nerf all those and you can see how pople WONT buy them for 50mill a pop after that.
Aux thrusters are cheap polies because their effect is worse than overdrive. Thus best thing to use for rig is poly (better than module) and for modules overdrive (better than aux thruster). And here you go - this combo gives biggest speed boost - and this is ONLY why it is so abused.
As for "post nerf" - no they are not stacked with each other. Inertia still stacks only with inertia, speed only with speed (at least it was around week ago when ichecked them on sisi). Polys will stack with everything ONLY because they give boost to both attributes. Thing to remember - its attribute boosts which stack not modules.
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ECM power ones, not sure but if true definately broken. ECM doesnt need a boost like that. Malvortex is right. Generally people only use rigs that either dont stack or are dirt cheap or have no draw back at all (but those tend to be expensive)
Its true but i already shown some of "stacking penalized" rigs which are used. |
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